![]() ![]() Your point about difficulty interacting with cards being one of their considerations is a better point, and one that could be part of a comprehensive argument on why You asked shadow63 why dying to removal wasn't a valid argument and I was trying to explain why. I was simply explaining why the "dies to removal" argument is not a good one. Omniscience_is_life I'm not coming down in favor of a banning. In short, the balance comes from the table, not from what you personally can do. They can still use activated abilities to take him down.Īnd if all else fails, the table can all agree that this player is a threat until it is removed, and everyone gangs up on that player. They can still volly an assault to force him into a blocking position. Bare in mind players can still cast their removal from their hand to get rid of him. Or being a combo player and finding out the other three players are also combo players and now it takes a half hour just to get back to your tur- annnnd it's gone.īeing able to force in-game restrictions is what Magic is about. ![]() So you sit there and hope nobody sees you as a threat, giving you ironically even less interaction. You feel like the entire game you are essentially "doing nothing" because you simply do not have enough interaction to stop the onslaught. It is akin to Rock, Paper, Scissors.ĭoes it suck when you are the only control player in a 4-player pod and the other three are massive creature decks? Sure. The way I see it, the game is about balance and dynamics. If you can't draw a removal spell, run more removal or more card draw. If your deck can't function without your commander, you need to rebuild. It's annoying, yes, but unless someone wants to Knowledge Pool lock, and that's really only acceptable in cEDH, it's not a problem. Drannith can honestly be answered at the table's leisure, it doesn't provide any value until somebody wants to cast their commander. It has to get answered immediately or else it provides tons of value. Hullbreacher was flashed in in response to a wheel, which would mean that the Breacher owner's hand is full, and they have 20ish treasures, and everyone else gets nothing. ![]() It's so easy to kill it's not even funny.Īnd it doesn't do anything if it immediately gets killed. honestly, it doesn't die to Shock, Dead Weight and Gut Shot. It dies to Lightning Bolt, Path to Exile, Swords to Plowshares, Rapid Hybridization, Pongify, Ulcerate, Fatal Push, every wrath, doomblade effect, Oring effect. Drannith was printed largely to fight companions, the commander angle was an incidental plus. ![]()
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